Watch the video
Project Natal
Started by
Mohican83
, Jun 02 2009 08:24 AM
4 replies to this topic
#1
Posted 02 June 2009 - 08:24 AM
More basketball, Less Talk
#2
Posted 02 June 2009 - 10:11 AM
For our demo, though, we got to test it out on a real game. Microsoft put a copy of Burnout Paradise into a regular 360, connected a “Natal” unit — which looks like a longer version of an EyeToy or the Microsoft camera, just with more lenses — and after tweaking things a little, made Burnout Paradise a racing game that didn’t need a controller.
Instead, I stood in front of the TV and the “Natal,” and held my hands at 10 and 2 like I was holding an invisible steering wheel. I then stepped my right leg forward and away I went. Okay, Away I went into a wall, and then another wall, and then a parked car, but after playing with it for a few minutes, I was able to steer in and out of traffic like I would with a regular controller. I could even brake by moving my right leg back (insert your own hokey pokey joke here), and could activate the boost by jerking my right arm back much the way you would if you were shifting in a car with manual transmission.
Admittedly, you won’t be able to do this right out of the box with any ol’ game. The game will have to be made for this controller. Or will have to be patched, since a game’s developer could, very easily, adapt their original controls to work with the “Natal.”
If there is one complaint about “Natal” that we can make from our brief time with it, it’s that, like the Wii and the EyeToy, it seems like it’s going to get kind of exhausting after a while. Even just holding my arms up like I was steering got tiring after only a few minutes, though that could just be because I’m so old and out of shape that I perpetually feel like Danny Glover in a Lethal Weapon movie: I’m getting too old for this, well, you know.
I also kind of felt that steering might’ve felt more car-like had I been holding something circular, like a plate. But that would defeat the purpose of this hands-off controller.
Ultimately, like any controller, the “Natal” will only be as good as the game you play with it. What those might be, we don’t know yet, but we’re certainly curious to see what Microsoft and other developers do with this thing, whatever they call it.
Instead, I stood in front of the TV and the “Natal,” and held my hands at 10 and 2 like I was holding an invisible steering wheel. I then stepped my right leg forward and away I went. Okay, Away I went into a wall, and then another wall, and then a parked car, but after playing with it for a few minutes, I was able to steer in and out of traffic like I would with a regular controller. I could even brake by moving my right leg back (insert your own hokey pokey joke here), and could activate the boost by jerking my right arm back much the way you would if you were shifting in a car with manual transmission.
Admittedly, you won’t be able to do this right out of the box with any ol’ game. The game will have to be made for this controller. Or will have to be patched, since a game’s developer could, very easily, adapt their original controls to work with the “Natal.”
If there is one complaint about “Natal” that we can make from our brief time with it, it’s that, like the Wii and the EyeToy, it seems like it’s going to get kind of exhausting after a while. Even just holding my arms up like I was steering got tiring after only a few minutes, though that could just be because I’m so old and out of shape that I perpetually feel like Danny Glover in a Lethal Weapon movie: I’m getting too old for this, well, you know.
I also kind of felt that steering might’ve felt more car-like had I been holding something circular, like a plate. But that would defeat the purpose of this hands-off controller.
Ultimately, like any controller, the “Natal” will only be as good as the game you play with it. What those might be, we don’t know yet, but we’re certainly curious to see what Microsoft and other developers do with this thing, whatever they call it.
Edited by Mohican83, 02 June 2009 - 10:12 AM.
More basketball, Less Talk
#3
Posted 02 June 2009 - 10:49 AM
I was just about to post this until I saw this thread. I am not a gamer at all but this @$%#! is awesome.
#4
Posted 12 June 2009 - 03:07 PM
More basketball, Less Talk
#5
Posted 22 July 2009 - 08:34 PM
lol i knew microsoft would end up copying nintendo and make it better
but wow, this is pretty amazing stuff
but wow, this is pretty amazing stuff
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